I started on hard and it was too easy at least when facing equivalent level enemies.

In a TBS like this though I think difficulty is very hard to balance for everyone since there are so many little things a more knowledgeable/experienced player can do to have an edge that add up to a big gap in capability overall.

I think they need another tier of difficulty personally, but they have to not go too overboard with health/damage scaling since it's just not fun fighting health sponges who can 1-2 shot you, and rather do things like give enemies more AP/better movement or even extra abilities on the hardest difficulty. I'd also not give a to-hit penalty for PCs/to-hit boost for AI(which is currently the case on hard) as that too heavily punishes the physical damage dealers - plus whiffing attacks due to RNG isn't really fun.

Last edited by Fellgnome; 27/06/14 03:40 PM.