Therefore you loose the argument vehemently. And laughably.
He wasn't making an argument, he was just making up a bunch of unfounded dime-store psychoanalysis crap because I DARED to disagree with him.
And learn to spell 'lose' properly.
I did adapt my tactics, if you bothered to remember. That doesn't mean that there was not a problem.
Your claim of the solution being "USE THE AVAILABLE RESOURCES" is inherently contradictory with erra "being completely right", since erra's idea is to arbitrarily make resources (in the form of skills) not available because random is awesome.
Additionally, the poisoncloud arrow issue is a pretty odd example to use in defense of erra. Your said it was fine to leave it as it was, because all you had to do was make sure that your characters equipment and supplies were focused around food and equipment that offered poison resistance. That reminds me of erra's dislike for a rigid, inflexible approach to solving problems.
You are a horribly bitter person; it is quite obvious.
I'm sorry you view my information in such a negative light. Perhaps someday your mind will be able to consider two ideas simultaneously and you will stop this. What I would suggest is you print out all of your posts on this board, scratch out the name, change the font, print them out and read them out loud to a friend.
You need to pull yourself out of your path of inevitability. The fact you still haven't even begun to think of spell availability as a resource is really troubling. You are simply not allowing new information into your brain. You are refusing ideas based on you not being the originator of said ideas. It informs others of your age, worldview, and mental acuity quite clearly.
It explains why you dislike your thought mode being broken down in plain site. It is fragile and constructed with no third party concepts with which to reinforce once a hole has been made.
His solution sounds like exactly what I would say: Here's how to adapt to this in game. Find some poison resistance gear/items to overcome the challenge. If that is a weakness of your party, the game has an option available to deal with it. Needing the designer to change it because you choose not to partake in ANY of those options(Doesn't have to be all of them...there are a variety) is identical to your display here.
You encountered a barrier to your preconceived notion of the outcome. You have already decided how things should go and when your plan was foiled by the natural dynamic of the game you sought solutions outside the game world. That is the opposite of a strategic, tactical mind in every aspect. That is the mind of a rigid, linear thinker who relies on authority to solve their problems.
I'm sorry you don't enjoy this. I'd suggest not putting your volatile character on display if you don't enjoy watching it be broken down.