Erra,

One poignant fact you keep omitting from this debate is the assertion that beta and release are, in fact, separate entities. The fact that release may or may not contain more skills is irrelevant to the discussion at hand, which is about the current beta functionality of skillbooks and their role. What this entails is that there are no more skills available to us, regardless of the opportunity for there to be more at a later date, the release one to be exact.

Now you keep arguing that we don't have all the facts, but we do. We have every fact required to form a coherent argument - that skills are not treasure. Their role as a restrictive mechanism to prevent a path is incongruent with the limiting factor that once we assign points, we cannot reassign them. Your acknowledgement of this fact, by way of the suggestion they might skew probability in favour of learned skills, is indicative of this. Whether you like it or not, you are admitting that the game would be in a worse state to keep skills entirely random so that people who go rank 5 pyro aren't faced with the option of never finding another pyro skillbook in their playthrough.

Again, you are insistent on purporting an argument by attempting character assassination, which is a very sorry state of affairs. You are trying to win an argument when there is no argument in place, these boards are here to provide feedback and produce communication between players, which you are not looking for it seems.

Once Larian studios realises they lack the diversity in skills I hope they are encouraged to improve the skill situation rather than leave it so haphazard that players believe discovering 15 different skills will make the gameplay more emergent. (I'm not sure how emergent it is when you discover a large fireball spell on your knight/ranger combo heh).

On a final note, I shall remind you that when you have an agenda, you can try to think in multiple ways, and you can accuse everyone else of being linear, but ultimately you're only fooling yourself.