question to those of you complaining about those missing companions and AIs: did you plan to play D:OS only b/c of companions and AIs in the first place?
i always thought games were meant to be played b/c of the main story around the protagonists. additional content is welcome but, well ... only additional, isn't it? it does add to the immersion, of course. but not to play the game altogether only b/c there are only 2 out of 4 companions and 2 AIs is like saying "i don't want to see the star trek movies b/c lt. uhura (or even some background artist) does not get as much attention as mr. spock and kirk and has less lines of text to say".
Is this essentially an "I don't care, so why should you" post?
Anyway, since you asked: No, I was not planning to play D:OS "only" because of companions and AI's. But I do prefer to play games single-player instead of multiplayer.
Part of the vision for D:OS was to recreate the tabletop feeling where all party members have an opinion and a say in decisions. It was announced
pretty early on in the Kickstarter campaign that the single-player mode would have AI personalities which would have their own opinions and disagree or agree with your decisions.
I was very interested in that option because it sounded like a lot of fun and it was something never seen before. Over time, as I played the alpha and beta over and over again "debating" with myself over and over and over again, I got tired of debating with myself, and the AI personalities option went up my priority list, until it became something I decided I needed to have in the game before I would consider it complete.
Personal Opinion Incoming: I disagree with the notion that we have 2 AI in the game. It is not "2 AI", I personally consider there to be ZERO personalities in on launch - I don't count either of the options as a personality. One is an artificial coin flip, and the other agrees with everything you say. Those do not really interest me, because neither has even the sense of feeling like a real person with real opinions. I know there is the option to make both decisions myself, but that also does not interest me - I got plenty of that replaying the alpha and beta and got tired of it.
Yes, if Larian had never mentioned AI personalities existing, and if the second character was just a puppet who followed you while you made all the decisions unopposed, I probably wouldn't have noticed the cut at all.
I'm less concerned about the Companions being missing (and there being only four total), but still I played the beta so much that those companions are rather familiar (even though I didn't ask them about their backstory), and so of course, they will be less interesting than something different.