another thing: make spell range also dependant to the skill points used: a base value (different for each spell) which increases via a bonus (different for each spell) dependant on how many points are spent on said Class.
EDIT: I also would like to suggest to make spell area dependant on that.
Another feature which I have not yet seen in-game: turn number higher than 1 to cast very powerful spells.
Last edited by Dark_Ansem; 30/06/14 08:33 AM.