I do not see this argument as valid.

The reasons are:
- the feature is not and will never be exclusive to action rpgs (e.g. Neverwinter Nights etc.). It is a standard and can be found in games dating back over 15 years!
- companies developing pen and paper RPGs (e.g. D&D by WOTC or Pathfinder by Paizo) realized that not everyone has a gaming group and a common problem is finding time to play due to growing responsibilities. They started pushing for "orginized play" and introduced venture captains in many many big cities in the US and accross europe hosting sessions on a regular basis. Guess what? You are encouraged to bring your own character! After all it is about role playing your character. Following this thought it would not be a success if they had forced people to make new characters (or use pre-created ones that have undergone change without the player having played them) every time they joined a session. I also realize that it is far easier to carry a piece of paper from one place to another - but this will bring us back to point 1
- in this regard it is not practial to force one way of playing the game. Computers offer the possibility to play solo unlike any other medium! Why would you disregard such a potential by limiting character portation?

regards,

Chris

Last edited by dot; 30/06/14 08:46 AM.