Originally Posted by Stabbey
Originally Posted by Hiver

Therefore you loose the argument vehemently. And laughably.

He wasn't making an argument, he was just making up a bunch of unfounded dime-store psychoanalysis crap because I DARED to disagree with him.

No, you lose the argument because you devolve into all those pathetic personal insults and screaming accusations of whatever fallacy randomly falls out of your head. Again.

Just like this one above. Which is nothing but an empty assertion, a declarative statement you simply invent yourself without providing any proof of it.

You can disagree with him. Nobody is denying your right to disagree.
Thats just another invented fallacy you use.

Originally Posted by Stabbey

Quote
Btw, she, or he is right and you are completely wrong.
All of your "argument", which is just a long ranting complaint coming from the crying mentality approach to the game - is very similar, if not actually exactly the same as all that crying and complaining about running into a few early enemies using poison clouds that killed your characters - WHILE YOU repeatedly refused to ADAPT your tactics and USE THE AVAILABLE resources to increase the poison resistance.


Your arguments were ridiculous then and they still are now,

Why? Because you say so?


Originally Posted by Stabbey

since the point was "hey, maybe an attack which has the tankiest character getting basically one-hit killed from full health, while also being an AoE which can hit multiple chars is doing a bit too much damage!"

It was doing a bit too much damage because you did not pay any attention or ever attempted tpo use the resources to counter it that the game readily provides... being an RPG game no less.

Originally Posted by Stabbey

I did adapt my tactics, if you bothered to remember. That doesn't mean that there was not a problem.

The problem was your refusal to adhere to most basic and simple RPG gameplay rules of engagement.


Originally Posted by Stabbey

Your claim of the solution being "USE THE AVAILABLE RESOURCES" is inherently contradictory with erra "being completely right", since erra's idea is to arbitrarily make resources (in the form of skills) not available because random is awesome.

Skills are not resources in this context. And i wouldnt call them resources even in some high level overview either. So no... its only you who is inherently contradictory to common sense.

Erra is also not arguing for anything like that, you strawmn argument dispenser.

When we are talking about resources in the game, it is a very specific term - meaning items provided to you in the game with which you can reduce or remove specific dangers, increase your character resistances to specific damages.

Skill are on the other hand specific capabilities. Offensive, environmental and defensive.

I dont care how similar that looks to your brain. We should keep the specifics separate for clarity of discussion and to avoid pushing all and everything into some gigantic global empty assertion.... which is what you did there. Because you have no real actual arguments.


What erra is saying is that it is not only alright but one of the staples of RPG gameplay to have some randomization in the gameplay, in the availability of the skills. It is certainly nothing strange or foreign in RPG games which are most often based on player not being able to have anything and everything all at once - which actually creates and makes possible to have specific different builds and different playthrough through the game.

Unless we are talking about mass market fake RPGs that are really action games - and by the internal non-logic of your arguments, use of fallacies, strawmans and ad hominems - it seems you are exactly that kind of player.

Someone who cries about not having a specific skill - because you just dont want to adapt to anything at all. But rather cry, scream insults and splurge fallacies at anyone who doesnt agree with you.

Thats a thinking of a mass market brainless drone.

You should not be playing any real RPG games at all.
Instead, you should focus on games that only pretend to be RPGs but actually are created to force feed egoes like that with constant, never ending barrage of everything and a kitchen sink.



Originally Posted by Stabbey

Additionally, the poisoncloud arrow issue is a pretty odd example to use in defense of erra.

What does time has to do with anything? What kind of laughable logic is that?

Originally Posted by Stabbey

Your said it was fine to leave it as it was, because all you had to do was make sure that your characters equipment and supplies were focused around food and equipment that offered poison resistance. That reminds me of erra's dislike for a rigid, inflexible approach to solving problems.

I said nothing about being "Focused" stabbey. But i guess if you dont use strawman arguments you would have literally nothing to say.

I said you merely should bloody use them sometimes - instead of running into enemies without thinking. And then crying and screaming and accusing the game being made badly.