I knew NWN was a multiplayer game, I meant more... for example, could you join a group 1 hour into the game with a level 16 character from a previous game? This is the sort of thing you are suggesting would be possible?

I'm generally wary of claims that something is easy to code in a video game. Seemingly simple things can actually be very complicated according to various dev posts I've read. I am out of my depth when talking about programming and you would obviously be in a better position than I to assess your suggestion, though please forgive me if I would want to hear Larian's view on how much work this might take, and how much it would affect the game. Please I mean no offence, but to be honest I doubt that you would be in a position to know unless you had experience working with their game. Perhaps you could mod this in yourself if it is not that hard?

It could be that I just don't understand what you are proposing as I have no programming expertise. Though I can at least discuss this with you and give the thread some visibility for you in the hopes Larian notices wink

Take this hypothetical example of what I think you are suggesting:

Two players start a game. Player 1 (Roderick) is the host and player 2 is playing Scarlett. They progress to a certain point, setting relationship values and plot flags. Player two then leaves the game and never returns. Player 1 progresses the story with both characters. Then, a third player joins the host, replacing Scarlett with a high level character from the end of his own game he'd been playing.

I do not see how this can work with existing relationship values and plot flags, or be balanced for combat. If all values from the host's game were forced... oh I see what you mean (I think). I still don't see how the game could be balanced for this, but if people want to play that way... Well, assuming Larian concurs that what you propose is easy enough to implement, you may be able to convince them to do it.

I maintain that the game is not designed to accommodate what you suggest, and that it is adverse to the central concept of the game and the way it is intended to be played, though I have no objections to people playing it that way if they choose. Personally I would never do so as I wouldn't be aware of previous dialogue choices or game & story content. I feel like it would greatly dilute the experience, though that is just me.

I think it would be prudent to hear from Larian for the definitive word on how practical the suggestion really is.





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