Yes! Thank you! I did not consider level cap and balance issues which would arise without it. That would force a level cap close to the hosts. Its true, the level cap does make it harder. But it still could be limited to host+- 1 Level. I do not think that that would create a big balance issue and it would still allow you to play seperately and then join up again. Maybe though this is too specific and I seem to be the only one asking for this feature.

I still do not see any problem considering values. All those values can be rewritten when joining. Yes it would mean that your character is altered to fit to the current story - forced by host again. But that really is no big thing in my opinion.

As far as I can remember in NWN you were able to set level caps by number or by saying "level of host". You were also able to only enter the creation menu and to create all kinds of characters - I mean it was a portation of D&D 3.0! And it even featured a Dungeon Master Multiplayer! You had a DM managing the monsters etc. while other players joined the server. You were able to pause the game as DM and create traps and what not. In that regard it was far more sophisticated than D:OS is. But again ... money.

Don't worry, I did not take any offence, why would I? You are right, my experience with coding c and c++ is limited to microcontrollers. I have not written complex software such as games. A short answer from Larian would be nice, but I do not think they have time right now. But I appreciate your interest, thank you! I bet if we keep digging we will come accross more problems that kept larian from implementation.


Last edited by dot; 30/06/14 04:44 PM.