Just played for a few hours yesterday and noticed a few things that I wanted to clarify - I started in normal difficulty and went to graveyard dungeon where in beta we would fight the flaming skeleton + 2 melee and 2 archers but now I found myself facing the flaming skeleton by himself.
Was mob placement toned down for release? If so, will upping difficulty have more mobs to fight, or will it only increase enemy HP/damage? On that note, what exactly does difficulty affect?
I hope this was an isolated incident with mob reduction - I rather enjoyed the bigger fights.