Having to rely on a finite number of tool kits to pick locks and disarm traps is really detracting from my enjoyment of the game.

Why have consumable tools? If you were going to take that route, shouldn't spells have spell components?

I'm really enjoying the game but the design decisions for the rogue skills are terrible. It really feels like the game revolves around magic users at the moment.


Your Rose Colored Spectacles of Nostalgia appear to be cracked. Maybe it's time to look forward to something.