But you DO get bonuses to alleviate the losses. And in the end, all traits are meant to be gaining an advantage, but at some form of cost. For some, the cost is a level or skill requirement, while for others the cost is a loss in some other area.

Lone Wolf and Glass Cannon are among the most easily accessible traits that are very radical in terms of gains vs. losses, with lone wolf being the most complex of them all.

So, properly balancing lone wolf needs a lot of thought put into it, not just a few minutes of thought and hours of negative sentiments.


Unless otherwise specified, just an opinion or simple curiosity.