Solved: deleted texture.pak from fame folder, now game see my dds

using NVDXT
what settings to use while saving? i used default which i was already used for dds. but ingame portratis looks resized like it was scaled. I didnt add new portrait just changed exist
Oh one more thing to save everyone a trial and error headache. Save the textures using nVIDIAs dds tools as "32.32.32.32f ABGR 128 bpp | floating point". Otherwise they'll look wonky.
Although this looks like a waste of space... 32bits for each color component ?!
Sorry for all the questions, I think my attempted stat-changing is almost accomplished... I found the stat spreadsheet in data/public/main/stats; should I just edit that directly to change companion attributes? Or is there a different mod directory where I can make changes without altering the original game file?
I was thinking a bit more about this ... maybe you can convince the engine to override the existing character stats if you create a Stats/Generated/Data/Characters.txt in your mod folder, and only add the stats block for your (N)PC to it.