What I am saying is you can write routines to certain parts of metal that can make it overheat vs other ways of doing it.
That doesn't make any sense.
Yeah I was miss representing my side. The point is you can write a routine that doesn't throttle at all and will let the hardware loop as fast as possible and as you say makes it crank 100%. In that case that is my point of you can write routines that can damage systems. And it's because the cooling cannot handle the metal running at 100% long term.
It has happened with consoles over the years, the newest big game comes out and systems that ran fine before are now over-heating due to new taxes on the HW.
Another example was Star Craft or La Noire, but there really has been many. That is one reason why things do get frame capped. DDO had an issue with that for quite a while, they had to put in some new slider controls.
Here is a little on Starcraft (Sorry for the mild derail)
http://www.tgdaily.com/hardware-features/50908-blizzard-codes-starcraft-2-overheating-fix