It seems that as soon as you're entering an area with an echo (houses, for example, have a slight echo effect), this echo effect doesn't get disabled when you leave. Maybe there's just this simple switch missing in the code?
Examples:
Entering a house. Slight echo effect is activated. Leaving the house, slight echo effect stays on for the rest of the game.
Entering a cave. Strong echo effect is activated. Leaving the cave, strong echo effect stays on for the rest of the game.
When entering multiple areas with echo effects, the echo seems to stack.
Last edited by oxxgen; 02/07/14 07:33 AM.