One of the things I took away from the entire RTwP vs TB discussion in the Torment: Tides of Nemenera Kickstarter is that the different systems are simply not interchangeable. A game that wants to be both TB and RTwP would need to basically have two version of every encounter, which is simply unfeasable with a KS budget and most likely a waste of money on any other budget.
I'm no game designer so I would recommend searching for those threads concerning Numenera to get insight as to how what you are asking is just not realistically possible.
On a more personal note I'm enjoying the turn based combat, even though I'm generally a big RTwP fan, it allows for far more creative use of the surroundings in combat to gain an advantage (or just to kill enemies in a rather creative/funny way)
* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.
It is a full moon night and ... bèèè! ... the Weresheep are out...
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