Well, I might not have explained it as I wanted.
For example, the Infinity Engine is basically working on a round basis whilst showing the succession of rounds in real-time. You do have the option to auto-pause after each round.
Whilst I agree that isn't a true "turn-based" game, the engine allowed for enough strategic depth whilst offering enough fluidity.
What was wrong with that? To be honest, the IE was the best tool for rpgs. If it is not a hack&slash (let's ignore IWD for a moment), then it does not need a diabloesque tempo. Having that in mind, forcing turn-based where there is no need for it seems a bit silly.
From what I have played so far, DOS is not turn-based material. You can also manipulate surroundings in DAO.
Last edited by OrtoM; 02/07/14 11:36 AM.