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addict
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addict
Joined: Apr 2013
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A new version of the unpack tool is available at the usual location ( https://dl.dropboxusercontent.com/u/32263228/lstools.zip). The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option. Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff.
Last edited by Norbyte; 02/07/14 06:14 PM.
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apprentice
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apprentice
Joined: Jul 2009
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A new version of the unpack tool is available at the usual location ( https://dl.dropboxusercontent.com/u/32263228/lstools.zip). The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option. Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff. Thanks for your hard work but the link seems to be dead?
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addict
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addict
Joined: Apr 2013
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Thanks for your hard work but the link seems to be dead?
Fixed
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apprentice
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apprentice
Joined: Jul 2009
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Thanks for your hard work but the link seems to be dead?
Fixed Thanks! Now I can get started
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stranger
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stranger
Joined: Jul 2014
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Unpacker / D:OS engine question:
I want to make balance adjustments to the files that unpack from Main into Public\Main\Stats... how do I get the game engine to them consume those changes. Do I need a re-packer? Can I just drop the raw changed file into Mods\%myMod%\Stats? Do I need to ingest the modded file into a mod via the edtiro some how? Thanks to anyone who has experience modding Larian games.
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addict
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addict
Joined: Apr 2013
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Almost; you should drop them into Data\Public\%yourMod%\Stats, not Data\Mods\%yourMod%\Stats
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stranger
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stranger
Joined: Apr 2013
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A new version of the unpack tool is available at the usual location ( https://dl.dropboxusercontent.com/u/32263228/lstools.zip). The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option. Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff. Norbyte, could you start putting dates or version numbers on those files so we know if we have the latest version or not? like /u/32263228/lstoolsV1.0.1.zip or /u/32263228/lstools7-1-2014.zip Thanks, Zep--
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member
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member
Joined: May 2014
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Call me crazy, but do we really need unpackers and similar tools? Shouldn't the engine tools provide everything we need, aside maybe from asset creation like sound, artwork and 3d?
If we are reliant on opening and accessing game data using 3rd party tools, then we don't truly have the tools that Larian promised us, or at most a limited subset of them.
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old hand
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old hand
Joined: Dec 2013
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Larian have stated multiple times before releasing the toolset that it will be in beta for a while and they still have work to do in order for it to be fully rounded out and user friendly for the community. They were working very hard on the game right until the very end and didn't have time to package up the toolset to do everything they envisioned. They'll get it there. In the meantime, we have some knowledgeable and motivated people giving tools to those of us who are adventurous and eager to get going. It's a healthy sign.
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veteran
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veteran
Joined: Jun 2014
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so thanks to them and thanks to larian
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member
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member
Joined: May 2014
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Oh I am quite aware and also thankful As long as the toolkit within a reasonable time will do everything we need, engine wise, I am perfectly happy. It would just be odd if we had to hack around, when we're supposed to be able to do it all from one place.
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veteran
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veteran
Joined: Jun 2014
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excellent resources. many thanks to norbyte
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stranger
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stranger
Joined: Jan 2014
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A new version of the unpack tool is available at the usual location ( https://dl.dropboxusercontent.com/u/32263228/lstools.zip). The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option. Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff. Interesting, so this tool can also be used for Civ5 then?
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addict
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addict
Joined: Apr 2013
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Interesting, so this tool can also be used for Civ5 then? If the GR2 file version is compatible with Civ5 then yes.
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stranger
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stranger
Joined: Jul 2014
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So when I follow the first two steps, download instructions then unpack .pak files is it expected that I will get an error when starting the game that the 'main' mod is invalid or changed? I'm getting that error now and not sure if I'm doing something wrong or not.
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addict
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addict
Joined: Apr 2013
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So when I follow the first two steps, download instructions then unpack .pak files is it expected that I will get an error when starting the game that the 'main' mod is invalid or changed? I'm getting that error now and not sure if I'm doing something wrong or not. Don't unpack the .pak files to the game Data folder, as it can have interesting side effects and overrides changes that the official patches do. I suppose I should add a warning about that ...
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member
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member
Joined: Jun 2014
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Norbyte, I try to run your LSTools.exe, but I get the message MSVCP110.dll is missing. However, I has the 2012 version 4 distribution installed, MSVCP110.dll is present in C:\Windows\system32
Any ideas?
Edit: I had the x64, not the x86 version installed.
Last edited by PatrickSJ; 04/07/14 08:21 PM.
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addict
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addict
Joined: Apr 2013
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Do you have the 32-bit (x86) or 64-bit (x64) version of the 2012 runtime installed? If your windows is 64-bit, then C:\Windows\system32\msvcp110.dll is actually a 64-bit binary (yay for obvious directory naming ^^), and the 32-bit one is at C:\Windows\syswow64\msvcp110.dll, or hidden somewhere in the mess that is the WinSXS folder. Anyhoo you need the x86 one, not the x64, regardless of Windows version.
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member
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member
Joined: Jun 2014
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Yeah, that was the problem.
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Moderated by Bvs, ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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