Originally Posted by Stargazer
Originally Posted by LordCrash
The game is not multi-core/thread optimized at all. The whole game runs almost completely on only one core...
That is how well most games (and programs generally) work. Only a few specific tasks benefit from massively parallel processing and while most other can benefit from some parallelisation, gains tend to be smaller due to resource conflicts.

Developers should focus on getting code right, fixing bugs and dealing with compatibility issues - performance and multi-core usage should be left till later.


Ahem, no, I disagree.

If the CPU is at 100% load in some sceneries and causes FPS/performances issues because the engine refuses to use at least two or four threads/cores properly then the optimization of the engine just sucks and that's not acceptable imo. That's also not a "minor" issue nowadays but something you would expect on PC in 2014...

Most modern games use at least 4 cores and support decent multicore optimization. Unreal Engine does. Cryengine does. Frostbyte does. Anvil Engine does. Even Unity does. Should say enough...

Last edited by LordCrash; 02/07/14 06:49 PM.

WOOS