Originally Posted by Stargazer
Originally Posted by LordCrash
The game is not multi-core/thread optimized at all. The whole game runs almost completely on only one core...
That is how well most games (and programs generally) work. Only a few specific tasks benefit from massively parallel processing and while most other can benefit from some parallelisation, gains tend to be smaller due to resource conflicts.

Developers should focus on getting code right, fixing bugs and dealing with compatibility issues - performance and multi-core usage should be left till later.


While I agree in terms of primacy for everyone, bugs and game breaking stuff needs to be fixed first, performance is as important to the experience. I dunno if I'm spoiled by other games but I know my standards are high FPS, especially for an isometric RPG such as this which doesn't appear to be that intensive. I don't know if it was meant to be, but I'm pretty sure my computer should be able to handle it. If I had my computer from 2 years ago playing this game at 20fps then I'd be fine. I'm spoiled now by the 45-60fps I have in all my other games and playing at lower than 30fps aggravates the hell out of me to the point of me not even wanting to play it anymore. Maybe it's just me but I hope that Larian addresses optimization for everyone asap.