I saw this thread earlier before I'd tried co-op and I didn't really get it. Well now I've just finished playing co-op with a friend for the first time and I emphatically agree with this thread. It felt incredibly weird just standing near to my friend as a complete mess of floating text (from the relevant conversation and from other NPCs) popped up for a few seconds.

As bad as that was, it was nothing compared to the fact that my friend has really bad vision so has to have his face right next to the screen, and was basically left out of most NPC dialogue I engaged in because he just couldn't parse it in time.

I let him do all the dialogue because of that, and in the end while he was talking to someone and I was being left out, I ended up rearranging furniture and accidentally wounded a woman with a bench. Suddenly everyone was out for our blood and that was the end of that play session.

Edit
I appreciate how it lets the other player roam while the other player is in dialogue. I'd suggest a system whereby the non-dialogue player can join in the conversation by clicking on the relevant NPC as well.

Last edited by Kingslayer; 03/07/14 12:49 AM.