Originally Posted by Parlance
Magic abilities have 100% hit chance, and damage is rarely reduced by enemy resistances.


TB games need to rethink. Too many have the Magic always hits and the Melee has a % to hit, huge advantage.

Two other games I'm playing right now: Paper Sorcerer and Lords of Xumila, same thing.

That said over in steam there are strong arguments that focused melee characters are quite strong.

Last edited by Horrorscope; 03/07/14 02:21 AM.