Good find- I opened one of the henchmen presets with the unpacker and all the important bits are stored right in those .lsx files. Theoretically I could edit and save a new version of one of the presets using the unpacker, I'll do some testing and see if I can get it working.

Edit: Success! I edited one of the henchmen preset .lsx files and placed my edited version in SteamApps\Common\Divinity - Original Sin\Data\Mods\4Player_-_Test_1ddd6993-6d9b-4e71-a437-1195dd217cf6\CharacterCreation\HenchManPresets

So the process is similar for editing companion stats, but you are creating folders and files inside 'data/mods' rather than 'data/public.'

And as Norbyte pointed out for stats, you don't need to copy over every henchmen preset- I just copied over the single henchman that I edited, and it overrode the original just fine.


Last edited by JTE10; 03/07/14 04:01 AM.