Originally Posted by Horrorscope
Originally Posted by Parlance
Magic abilities have 100% hit chance, and damage is rarely reduced by enemy resistances.


TB games need to rethink. Too many have the Magic always hits and the Melee has a % to hit, huge advantage.

Two other games I'm playing right now: Paper Sorcerer and Lords of Xumila, same thing.

That said over in steam there are strong arguments that focused melee characters are quite strong.


That's an interesting point I've never really noticed. Imagine if spells were affected by cover and hit chance. They would work very similar to a game like XCOM or Wasteland 2.

Spell Casters definitely rule the roost in this game. Ranged weapons still require to hit chance, melee still requires to hit chance, bows get consumable magic arrows, picking locks and disarming traps are affected by consumables, and yet spells are only limited by recharge time and action point cost (which most other abilities are limited with also).


Your Rose Colored Spectacles of Nostalgia appear to be cracked. Maybe it's time to look forward to something.