Magic abilities have 100% hit chance, and damage is rarely reduced by enemy resistances.
TB games need to rethink. Too many have the Magic always hits and the Melee has a % to hit, huge advantage.
Well, not so much.
Melee fighter: chance/risk to hit, but putting out a lot of damage
Mage: always hit but only with little damage (compared to melee), chance/risk for secondary effects (stunning/freezing/burning....)
Originally Posted by Blinddagger95
I think the most systemic issue is the stat points and their functions. Int does all you would need, so the scant few points your character gets are plenty. Melee, however wants speed, strength, constitution, let alone the whole hybrid character topic.
Wait, that's not true. If you only put points intelligence your spells are powerful but you don't even have enough action points to use them. Speed is useful for every build/class since it increases action points. And you can also hyrid a mage (one of my two mages is for example a part time rogue searching for traps and stuff which needs points in perception)...