Actually a resurrected monster will always go hostile if you run or teleport far enough away (most likely out of their sight range). You can use this repeatedly to build up experience or loot. The problem I was referring to would have resurrected creatures immediately turn hostile and attack.

I have not seen any problems like this associated with the charm pane bug; the only one I know of is the game will crash if the list of charms is long enough to cause the item's description to go off screen.