Originally Posted by Yogofu
damage is still not the Problem as Melee. The Problem for me is that the Sword and Board way doesnt fit in a role. He cant tank because he cant bind enemys on him (he can block narrow paths but these are as rare as Legendary Item). A Character with 500HP, 50% Physical Resistance and 50% Omni Elemental Resistance is useless if the enemys dont attack him. 2H is superior in terms of Dealing Damage to EVERY single Class so a good skilled 2H can kill most enemys before they can get close to the Weaker Party members. a 1Hand and Shield cant do that damage and has the same Skills (no Shield specific things).

for me it feels like that Larian had really more fun to design the Mage *Classes*. we have 5 different Mage *classes* with different skills but only 2 Melee *classes* with 1 for Strenght and 1 for Dex. What the game needs for example is a *class* that has Sword and Board specific things (Shield Bash with base damage x 10-100% blockchance, a Charge that only can be used with 1H and Shield and more) and a different *class* for 1H and 2H (and maybe Dual Wield.. is Dual Wield even possible? cant check atm :P). Man at Arms alone doesnt fit the need for a Melee in my opinion. I hope we can mod this if Larian doesnt want to do it :P

Rangers are fine and really powerfull if you can make/find enough Arrows. With some Speed you can turn the Battlefield into Chaos in just 1 Turn.. its amazing laugh but again i would love different Skills for Crossbows (like a Powershot that deals massive dmg to 1 Enemys or something like that).


Sword and Board is wonderful to disrupt ranged enemies. Whenever I charge into a group of them I almost always have their aggro.
Otherwise I just help my party with CC and buffs and of course deal tons of damage.
I am glad we got no MMO mechanics. Tank and spank is the most boring and idiotic fighting mechanic imo and one of the main reason I stopped raiding pretty early.