@Yogofu

What kind of ass backwards thinking is that?
A character is "useless" if the enemies dont attack him? what the F?

You attack them for chris sake!
Stop bloody thinking like youre playing a MMO and repeating the same thing over and over.
MAKE enemies attack your specific character if you want it so bad. If they dont - use it against them!

Btw, enemies attack anyone and everyone, ACTUALLY, so your complaint isnt atually real.
In my game my shield and sword guy gets the most attention - DEPENDING ON THE ENCOUNTER.



Why would that character "block" paths? Give him opportunist talent if you wnat him to take a swipe at passing enemies. Thats the most you can do in that regard.

2H is superior in dealing damage ONLY in YOUR game buddy. In mine they are about equal.
(because my heavily edited shadowblade uses a dagger and a shield - while being Strength based - imagine that eh?)

Besides, a 2H fighter properly specced SHOULD deal more damage then the usual shield and sword character.... BECAUSE THATS THE BLOODY POINT OF DIFFERENCE BETWEEN FULL OFFENSE AND DEFENSE/OFFENSE BUILD.

It just depends on what kind of specific builds you make and how you use them.

ITS YOUR FAULT. YOURE PLAYING BADLY with what youre given.

I dont mind people making actual real critiques but this just doesnt make any sense at all.


------------


- I would agree that cooldowns are in need or redesign and adjustments though. And i would love to see more skills added to make things more diverse.

Both for melees and ranged characters.

Last edited by Hiver; 03/07/14 10:19 AM.