There are several encounters in the game which gives you different amounts of XP for different solutions without any good reason.
Example: the old church in Cyseal (attention: minor spoilers ahead)
When you approach the door of the church one of the stone warriors starts a dialogue. You are forced to play rock, paper, scissors with him. If you win the door opens and you get 2100 XP for each character (4p party). If you lose you have to fight against all four stone warriors before the doors opens. You get 1450 XP for each stone warrior and party member.
Let's do the math:
Winning the argument: 2100 XP
Losing the argument: 4x1450 XP = 5800 XP
So you get more than double the XP for losing the argument?!
What's the point in giving the player a choice if one outcome is so much better than the other? I think you should get at least a more balanced XP distribution for winning the dialogue argument. Or there is no point to include it at all...
Last edited by LordCrash; 03/07/14 01:32 PM.