Originally Posted by Horrorscope
Originally Posted by Brexan
Changes I would like to see:
-Being able to get into the heat of battle faster - either more


Is that what battering ram is for? Get in there, possibly damage and knockdown a few getting there in one turn?


The problem with battering ram is it has an excrutiatingly long CD. You will charge in (and probably murder yourself doing so because you take damage from all hazards on the path), and any enemies that aren't knocked down will just walk away from you on their next turn.

I agree it works well when it knocks down enemies, which it does reasonably consistently as you scale strength, which is why I think to balance the ability the knockdown chance shouldn't scale, it's fine at 50% if the CD was considerably lowered, and scale the damage instead.