Higher single target damage. -Maybe, who cares? I specifically addressed this already in my previous post. Higher mobility. -Nope Higher mitigation. -Nope, elemental shields >>> armor, and spellcasters get Fortify anyway More hit points. -Marginally more maybe, but elemental shields = HP Unique Buff. -Spellcasters get way more buffs that overshadow the 1 or 2 MoA provides Unique CC (Fear). -Spellcasters get way more CCs that overshadow the 1 or 2 MoA provides Can critically strike on normal attacks. -Who cares? Straightforward damage is easily overshadowed by slightly lower damage plus status effects, debuffs, elemental damage, AOE etc.
Originally Posted by Sykar
Pretty meaningless argument considering that you only get 49 skill points but have to pay 15 points to max one skill so at most you can have 3 skills at level 5 and got only 4 points.
With a little investment into Dex you can easily get some abilities from Scoundrel or Expert Marksman like Fast Track or Tactical retreat for even more mobility for example so it is not like there are no options. Melee/magic hybrids like the premade Nightblade are also viable.
Obviously a spellcaster is not going to get all 50+ spells, but there are a lot more viable and worthwhile options than MoA provides. And there is no reason a spellcaster couldn't dip a little to get those Scoundrel skills as well. The point is a spellcaster can focus on INT only and gets tons of variety and depth. A class that focuses on STR or DEX cannot do the same. DEX is a bit better off due to the variety of arrowheads though.