Originally Posted by Sykar
Originally Posted by Falcus
I instist that if you think Warriors are UP you haven't gotten far yet.
For me at lvl 12-13 Flurry totals 1000-2000 damage unbuffed, 2000-4000 damage if buffed. Mages can't beat that.
Also, meleers are terribly resistant if you stack armor/resistance properly.

Here is the trick:
- Rage +50% damage
- Oath +50% damage
- Melee Power Stance +30%
- Bully +50%

That's +180% damage (almost triple damage) on a class that hits for at least 40% more damage than mages of the same level (providing you have good gear).

They just suck in the EARLY game because you don't have the gear/skills to make them work.



The main problem early on is AP mostly imho. Once you get 3 in armor skill they are mobile enough without Battering Ram that they can just crash into the biggest pile and lay waste in a manner no wizard can ever hope to achieve or rather has to waste 1/2 to 1/3 of his AP for a summon and hope it survives more than 1 round while the warrior can just be his own tank and continue beating the crap out of them.


Yes yes, this. Armor skill to 3-5 is good for AP.

I use 2 2h Warriors, 1 Rogue and 1 Mage, everything goes smoothly on Hard.
Even the hardest enemy can't stand the gorillions of damage coming at them from meleers.