Originally Posted by Haleseen
Don't warriors always suck in games mostly anyways? Even in dungeons and dragons they suck. They might be all cool at the start, but once the mage gains a few levels, it's all over. (Esp w/a fighter/mage).

Try your fancy warrior shit when you're being assaulted by a hasted dual wielding whirlwind of death.

But anyways, I had a dream about this thread. Basically, your mage isn't going to do shit against those big multi-boss encounters. You'll be glad that you have a melee tank in the fight, preferably a paladin (aka, healing/buffing/warrior).


D&D is a bad example, especially 2.0 where mages become pretty godlike post level 20.

In most games actually warriors and mages feel pretty samey, to the point where swords are as powerful as meteors falling out of the sky. So far, D:OS seems to handle glass cannon mages fairly well (that talent is very good at balancing things out). Mages feel like a destructive force with some high risk, which is what I look for. We'll see how that opinion changes throughout the game...