Mage double-casting.
Don't know if anyone have noticed this, but because i like to chain my spells when casting, meaning i activate one spell, then press the other starting to cast it even before the previous is completely finished.
Worked well in the EA and made the gameplay more fluid.
But now this leads to double casting.
Example:
Cast staff of magus and just before it has finished casting press to cast flare, your mage will cast staff of magus twice.
Does it almost 100% of the time when you do that. Have tried it only out of combat, haven't yet tried it in combat, may not work as it could consume the AP for double cast, will check it, but definitely works when trying to break a door (not so bad after all for this application but still i think it's not what was intended by the devs).
It can be done the opposite way with flare first and staff of magus then, but works rarely.
Now, i don't want to use this exploit and don't use it but sometimes i do it unintentionally when trying to cast the next spell.
Watching all the time for not eventually pressing a new spell button before the previous spell has completely finished (the animations could be misleading sometimes as to when it actually is completely finished) is really annoying.
Could we get a fix for that ASAP please?