Originally Posted by KnightPT
Originally Posted by Gyson


Joy. Would rather have the noisier chatter back (as I had no problems focusing on the specific statements I wanted to hear) rather than voices being randomly silenced to appease players who were apparently raised in a library-like environment and can't deal with sound. silence



I normaly realy like your posts, you always seem a realy cool guy with good discussions going around and reasonable ideas, but in this i realy disagree with you, especialy in the tone you address to other people just because they don't agree with you.

I could say that you are a person that was raised in a nut-house like environment and can't deal with reading text in a chat window and you come here and QQ on something that even larian fixed, but ofc i won't because i understand you are just upset and you already proven you can do much more than that.

Every single person i showed this game said they couldn't understand all the random chatter and that was weird and distracting with all the constant looping. I'm happy larian fixed it. The side-effect you mention is indeed true on very rare ocasions, but even if it was voiced, there was danger you couldn't even understand it if there was another random chatter on top of it's audio like a lot of times it was happening.

My biggest problem with this thread are the blatent overreactions. The "This is so bad I can't play anymore." comments are enough to warrant a /facepalm. In a way I really wish it had taken the developers weeks to address this because it would have been interesting to see how many people were serious and how many were just blowing hot air.

I also absolutely believe that at least some of the people complaining (and threatening to put the game away) never made an effort to adjust the various volume settings first. I, for example, have my voice volume set in a way that my characters are talking at a realistically normal conversation level (rather than sounding like they're yelling or talking annoyingly loud). As such, anyone further away from my character (like most of the NPCs in the market) are obviously quieter and not at all overwhelming; they are instead easily tuned-out background noise.

In the end, many of the posts in this thread are coming across like that fellow in another thread who posted that Divinity was absolutely unplayable unless the movement speed was increased by a factor of five. I'm not seeing a whole lot of "The sounds in places like the markets are kind of annoying.. would you consider maybe doing something about it?", which I could empathize with (even I'm not having the same experience). Instead it is "OMG OMG OMG DO SOMETHING ABOUT THE SOUND UNPLAYABLE!!!111ELVENTY-ONE!" and so my reaction has gone to a similar extreme (albeit in the opposite direction).