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Originally Posted by Stargazer
Originally Posted by LordCrash
I have 8GB RAM and 2GB VRAM. Only 4GB of RAM and 0.5GM VRAM are used. Nevertheless the scrolling is more fluid when disabling texture streaming in the ini. At least that's my subjective impression... wink
EoCApp.exe is a 32-bit process so can only access 4GB on a 64-bit system (and is limited to 2-3GB on 32-bit - I see 1.6GB usage myself). If you want to throw more memory at D:OS, you might want to consider copying the Data subfolder to a ramdisk (it is constantly read as the game runs).

However given that folder is 11GB+ in size, a more practical option might be to copy just the main .pak files to a ramdisk and use Link Shell Extension to hardlink them back to their original locations.


Well, the game runs at pretty stable 50-60 FPS for me so I don't think that I make a ramdisk for this. Also it's not my personal task to optimize this game, but Larian's. Making only a 32bit exe nowaday is kind of MEEHHHHH. Larian should think about updating their engine/game to 64bit completely like every other "major" game in 2014 did so far. Or at least give 64bit users the possiblity to use a native 64bit version of the game besides the standard 32bit version. I think this engine could do with a lot of optimization (and a lot sharper textures)...

I mean, no real multicore support, only 4GB of RAM addressable but really heavy GPU load that melts even good graphic cards? MEEHHHHH again... wink

Last edited by LordCrash; 03/07/14 10:36 PM.

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Originally Posted by LordCrash
Well, the game runs at pretty stable 50-60 FPS for me...Making only a 32bit exe nowaday is kind of MEEHHHHH. Larian should think about updating their engine/game to 64bit completely like every other "major" game in 2014 did so far. Or at least give 64bit users the possiblity to use a native 64bit version of the game besides the standard 32bit version. I think this engine could do with a lot of optimization (and a lot sharper textures).
32-bit code is 64-bit compatible and can, in cases where >4GB memory access is not required, run faster than 64-bit code (due to the bottleneck between main memory and CPU - 64-bit code with 64-bit data structures needs twice the memory and so effectively halves the CPU-memory link speed compared to 32-bit code).
Originally Posted by LordCrash
I mean, no real multicore support, only 4GB of RAM addressable but really heavy GPU load that melts even good graphic cards? MEEHHHHH again... wink
Your issues seem to be specific to your system (I and others have reported 3-4 core usage above) and if you're seeing 50-60fps, it does rather beg the question why you are complaining. Few LCD monitors can generate images at more than 60fps so you're likely near one hardware limit and if your graphics card is too hot, then that's more a cooling issue (my 580GTX reaches 70 deg C). Get a bigger fan! wink

Last edited by Stargazer; 03/07/14 10:51 PM.
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Originally Posted by LordCrash
I mean, no real multicore support, only 4GB of RAM addressable but really heavy GPU load that melts even good graphic cards? MEEHHHHH again... wink


Seems to multicore just fine over here.

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Originally Posted by Stargazer
Your issues seem to be specific to your system (I and others have reported 3-4 core usage above) and if you're seeing 50-60fps, it does rather beg the question why you are complaining.
Few LCD monitors can generate images at more than 60fps so you're likely near one hardware limit and if your graphics card is too hot, then that's more a cooling issue (my 580GTX reaches 70 deg C). Get a bigger fan! wink

There is a difference between "complaining" and talking about tech. My graphics card is pretty well cooled but many people reported that the game really seems to stress the GPU on a constant level (more than 80-90% load all the time). I personally don't think that the graphical fidelity of the game is good enough to justify such an intense load of modern GPUs. I mean the game is pretty but that's more a question of art design and not so much of technical features imo. I mean the game stresses my GPU and my CPU (and obviously not only mine) more than let's say Assassin's Creed Black Flag which is quite impressive on high-ultra settings. There is no obvious reason why the game uses 90% of both CPU and GPU in some sceneries, that's all. I can only imagine how the game runs on less powerful PCs... wink

My only real personal complaint is that there are some framedrops from time to time and stuttering while scrolling the map.

And I have a pretty "common" CPU, a Xeon E3-1230v3 which has become quite popular lately. It's basically an i7 without the possiblity to overclock it. The tech is the same. So I doubt it's me alone having the game only running on one or two cores. If at all the game is not optimized for my hardware, that might be the case. But that would give me quite some reason to "complain"... wink


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What engine are they using? You aren't wrong, but at the same time it is what it is. It has never been the best looking game always is the most demanding and the ugliest game the least. In a perfect world that would be the case. So they have a good looking game with not the most efficient engine at this time. They probably would agree since they've already addressed performance in a couple patches. Their chipping away at it. It is what it is, if they said their done with performance, it's the best ever, then I'd raise a brow.

Lord, are you now seeing balanced core usage or still one being taxed 100%. I also saw a post about someone changing affinity, something like turning off 0 and 1, and by doing that it forces the game to use the other cores evenly.

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The engine is an in-house one that they built. It's also the same one used for Dragon Commander.

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Originally Posted by Horrorscope
What engine are they using? You aren't wrong, but at the same time it is what it is. It has never been the best looking game always is the most demanding and the ugliest game the least. In a perfect world that would be the case. So they have a good looking game with not the most efficient engine at this time. They probably would agree since they've already addressed performance in a couple patches. Their chipping away at it. It is what it is, if they said their done with performance, it's the best ever, then I'd raise a brow.

I agree that the game is looking good and running good on a good system. But it's not really properly optimized, eating way too much power without using the system properly IMO. That shouldn't be meant as a serious complaint but as a feedback that there is a lot that could be improved in the engine, especially given the fact that Larian seem to want to use the engine in the future for other projects as well...

Quote
Lord, are you now seeing balanced core usage or still one being taxed 100%. I also saw a post about someone changing affinity, something like turning off 0 and 1, and by doing that it forces the game to use the other cores evenly.


I just made another CPU "benchmark" with MSI Afterburner for a few minutes running around:

Cyseal marketplace:
CPU1 90-100%
CPU2 0%
CPU3 0-5%
CPU4 20-40%
CPU5 0-5%
CPU6 0-5%
CPU7 0-5%
CPU8 0%

Hiberheim:
CPU1 70-95%
CPU2 0%
CPU3 0-5%
CPU4 10-40%
CPU5 0-5%
CPU6 0-5%
CPU7 0-5%
CPU8 0%

Last edited by LordCrash; 03/07/14 11:48 PM.

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Originally Posted by LordCrash
...many people reported that the game really seems to stress the GPU on a constant level (more than 80-90% load all the time).
Most games I have run the GPU at 100% load. If anything, I would see less as a concern as it would suggest the game engine/graphics driver not making full use of the card(s).
Originally Posted by LordCrash
...I mean the game stresses my GPU and my CPU (and obviously not only mine) more than let's say Assassin's Creed Black Flag which is quite impressive on high-ultra settings...
You are comparing D:OS with a game that's been out for 6 months (on Windows) and was produced by a studio large enough to commandeer limousines from Nvidia and ATI. smile Give Larian 6 months with D:OS and you'd be able to draw a fairer comparison.
Originally Posted by LordCrash
My only real personal complaint is that there are some framedrops from time to time and stuttering while scrolling the map.
That's probably not CPU or GPU-related then but an HDD (or SSD) issue. Try checking Event Viewer for any disk or IO errors and confirm (with the appropriate benchmarks and utilities) that your storage is as well set up as it could be.

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Try turning off Core 0 and 1, via Task Manager. See what that does, I only suggest as I read this was allowing the other cores to be used more evenly. I haven't tried it, don't have a reason to on my end.

Regarding the Stuttering, have you tried the Streaming Texture Toggle in the Config file? Almost everyone that has, said it fixes the scroll stuttering, it puts more textures into memory.

FWIW this is what I get using Afterburner: (i7 3820)

Core 1 68
Core 2 25
Core 3 25
Core 4 45

100% GPU Usage. (Nvidia 760)

This tells me vs yours the game still has some work to do with some pc configs.

EDIT: (Here is the core post)

Ok guys, temp fix came from Tornis twitchtv chat (i am watching him since release), so i wanted to share here.

This is for 4 core (8 thread) cpus, and may work for other CPUs also.

Start tast manager > find game .exe (i dont know exact name) > right click that name > Set Affinity > Disable only CPU 0 and CPU 1 (CPU 2 3 4 5 6 7 active)

without this tweak, one core almost always %100 , %30 , %5 , %5 etc

With this tweak , one core almost %50-85 , %30-60, %15-45, %5-15

I made up numbers but you got the idea i think...

I will share here if more usefull tweaks like this talked on Tornis's chat.

Last edited by Horrorscope; 04/07/14 12:40 AM.
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Originally Posted by KlingonAdmiral
First off, my system:

Intel i5-2400 @ 3.2 GHz
NVidia 560 TI
8 GB RAM
Windows 7 Home Premium

Even if putting the graphical fidelity of Divinity to an absolute minimum, my system isn't able to display the game in more than 45-50 DPS, with occassional dips down to 30 FPS and sometimes even 10 FPS. Other games (tested: Hearthstone, EVE Online, Kerbal Space Program, Civilization V) run solidly on 60 FPS with their respective graphical options at maximum. All games are played in a resolution of 1920x1200 pixels. I have no real explanation why especially Divinity is tanking, as other people with comparable setups have reported to me that their games are running fine for the most part.


Your computer specs are extremely low end. It would be a stretch to even consider them mid-low end.

The i5-2400 is extremely out-dated and it is a very slow processor. Does it work? Sure. For games such as this one that have very high amounts of graphics for your CPU to send to your GPU, it just won't cut it. For comparison, the AMD FX-8350 is nearly 2x as fast as your current processor.

You definitely need to upgrade your system specs. If you don't like AMD, then check out the intel i5-4670k. It runs for around $219.99 and it is an ~50% increase in performance over your current CPU.

I also have to say that 8gb of RAM is quite low these days... I also have to assume that your RAM is not very fast, but I could be wrong.

Your video card could also use an upgrade. A ~$150 (sale) Radeon HD 7870 has about 10-15% more performance than your video card. Your card is not terrible but could use an upgrade, just my opinion.

Always be sure to purchase adequate cooling for your CPU and ventilate your case.

tl:dr This is not a problem with the game. Your CPU/Computer Specs are out-dated for current gen. Could the game use some more optimization? Probably. Yet still, your computer's specs are out-dated.




Last edited by ZeroNeutral; 04/07/14 02:41 AM.
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Originally Posted by Horrorscope
Try turning off Core 0 and 1, via Task Manager. See what that does, I only suggest as I read this was allowing the other cores to be used more evenly. I haven't tried it, don't have a reason to on my end.

Regarding the Stuttering, have you tried the Streaming Texture Toggle in the Config file? Almost everyone that has, said it fixes the scroll stuttering, it puts more textures into memory.

FWIW this is what I get using Afterburner: (i7 3820)

Core 1 68
Core 2 25
Core 3 25
Core 4 45

100% GPU Usage. (Nvidia 760)

This tells me vs yours the game still has some work to do with some pc configs.

EDIT: (Here is the core post)

Ok guys, temp fix came from Tornis twitchtv chat (i am watching him since release), so i wanted to share here.

This is for 4 core (8 thread) cpus, and may work for other CPUs also.

Start tast manager > find game .exe (i dont know exact name) > right click that name > Set Affinity > Disable only CPU 0 and CPU 1 (CPU 2 3 4 5 6 7 active)

without this tweak, one core almost always %100 , %30 , %5 , %5 etc

With this tweak , one core almost %50-85 , %30-60, %15-45, %5-15

I made up numbers but you got the idea i think...

I will share here if more usefull tweaks like this talked on Tornis's chat.


Thanks, I'll try it tomorrow. But if it is that easy why isn't it implemented in the game??? wink


@Stargazer
Relax, mate, I only wanted to say that there is a lot of space for improvement and optimization. You're certainly right about the capacities of Ubisoft or other big companies of course. But you should always compete with the best or the biggest. I'm quite sure that other studios in the same position as Larian would have come up with WAY less. For the size of the studio and the budget available D:OS is technically a great game with a proprietary engine... wink


Last edited by LordCrash; 04/07/14 03:10 AM.

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Yeah, this game has some weird performance issues. After the latest patch, the Mac version started lagging a LOT. Going from 30 fps to 10 to 30 to 5.

It almost feels like the game is caching *something* on the background.

This does seem to need a lot of fixing yet.

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Hello everyone,

My config :

Windows 7 Home Premium 64-bit SP1
Intel Core i7-4800MQ CPU @ 2.70GHz
8 GB RAM
AMD Radeon HD 8790M

I bought my laptop one year ago.

On auto-detect, the game puts me on medium settings. If I try the High quality preset it says "High quality texture is not supported by your system. This setting my result in an unstable experience", which is strange, since I can run recent games such as Dark Souls 2 with no trouble.

Still, as of today I have played some 8 hours of DOS on medium quality preset. Every time the game is running smooth during the first 10-20 min of playing, then FPS slowly drops (from 30-40 to 10-15) over time, making the game not enjoyable at all. If I change location ingame (such as leaving Cyseal), or if I alt-tab to do some other things then alt-tab back, fps return to 30, but it always drops steadily over time. I tried the Low quality preset but that didn't change much.

This is not normal considering that I think I have the recommended requirements and I am playing on the auto-detect (or lower) settings.



Last edited by Doughnut; 04/07/14 09:46 AM.
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Originally Posted by Doughnut
Which is strange, since I can run recent games such as Dark Souls 2 with no trouble.


Dark Souls 2 is renown for being one of the best optimized games this year so far, no wonder it's running fine on your system, it's not that taxing.

Anyway, as for the performance, I'm doing just fine at a good 60FPS, ultra all the way with AA, capped due to my overclock and me not wanting to burn my CPU to shit, the temperature -is- hot on both my CPU and GPU though, currently running with an i5 4670K @ 4.2GHz and R9 280X Toxic, both hit around 70C.

Last edited by Crisis; 04/07/14 09:39 AM.
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Originally Posted by KlingonAdmiral
Maybe I should also add that loading a savegame very early in the game (Cyseal, both caharcters on level 2) takes around 2 minutes and 20 seconds. I don't know if this is normal, but it seems a bit long to me.


you are lucky, i have a really low end laptop, just barely in the minimum speck, and it take humongous long time to load (5:30 minutes) and near double (9:30) to make a quicksave!!!

after the last patch (some 12 hours ago) still it took 3+ minutes to load a savegame in the homestead (just after the unlocking of it) and 7+ min to unload it from memory and load the cyseal map again...

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Originally Posted by Crisis
Originally Posted by Doughnut
Which is strange, since I can run recent games such as Dark Souls 2 with no trouble.


Dark Souls 2 is renown for being one of the best optimized games this year so far, no wonder it's running fine on your system, it's not that taxing.

What I mean is that the ingame message implies that my system isn't good enough whereas (I'm not a specialist but) I think it is close, if not superior, to the recommended requirements. So the problem would come from the game not being optimized and not my laptop specs being too low end.

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now quicksave WORK like a charm!!! only 34 seconds!!

it was likely last patch, and i haven't tested it.

the load time is still 3-5 minutes, but at least i could save frequently!!!

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I can approve that the "set affinity" tweak (disabling cores 0 and 1 in the task manager) works for my Xeon CPU. Now the game seems to really use at least 4 cores/threads.

I think Larian should implement that tweak or solve the problem that leads to the necessarity of this tewak ASAP. wink


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Originally Posted by Mirkob
and near double (9:30) to make a quicksave!!!


Holy!

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