Thanks!
1. It makes perfect sense, you think someone won't notice they are missing something and be more mindful of their pockets? Also you can pickpocket quest items and other useful things, so it's far from useless.
3. Bows and Crossbows, just like melee, complete outperform magic later in the game with the correct builds, not to mention that you can have access to a projectile of ANY element without needing a spellbook and point investment. Not to mention how outstandingly powerful a Guerrilla sneak attack with a Crossbow is.
1- Yeah, but it doesn't make sense too when I sold stuff to the same person that I pickpocketted them or pull crossbow out of their butts, Atleast 2nd chance or time limit would be nice because there's this one time I pickpocketted this person but then quest required me to do it again but I'm not able to do it because the limitation.
Anyway I'm ok with pickpocket right now but I just wish it could be more useful, a point worth spent but then again these skill are meant to be situational at the first place I guess(Pickpocket, Lockpicks)
3- Does guerrilla work on the same turn?(walk to back/cloak > sneak > attack)