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CENB71 Offline OP
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[Major question, really need an answer to this]1- What's the point of Pickpocket? when there's limitation that you can only pickpocket once per target.

2- Dagger, without backstab it'd be a piece of garbage compare to any other weapons?

3- Bow/Crossbow, been overshadowed by magic, only better at range but that doesn't guarantee the hit on target and use way too much APs. So why using crossbow when you can magic or it's just a range alternative interm of tactics(range ambush/hit and run) for DEX based character?

Thank you!

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1. You can use Pickpocket for at least one Quest. In Beta you were able to steal a specific amount of Weight ( depending on your Skilllevel ). But havent used a Rogue in Release.

2. Without Backstab they are Weak yes, but if you Backstab they are nearly as strong as Two Handed Weapons but only use half the Ap/Attack. Thanks to this you are able to kill things really fast.
Also you can use Daggers for CC. Since they only need 2Ap/Attack you can use Daggers with Chill or Petrify and Stunlock Enemies.

3. Bows and Crossbows are equal if not even stronger than Magic. The only downside is that you will use up Special Arrows. A good Strategy is using Bows on Range like a Mage ( still nearly as strong ) and switching to Daggers after 1-2 Round when the Enemies come Closer and deal Damage like a Two Handed Warrior ( or even more ).

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1. Some NPCs have a minimum pickpocket skill level requirement, especially important quest NPCs. You can steal quest items that let you bypass difficult combat.

2. I don't know, but at lvl 14 my dagger user can do around 4000+ dmg per turn with backstabs, I haven't played a melee char yet, but right now on hard difficulty most bosses die in one or two turns as soon as I setup my rogue properly. I mostly just use wizard to debuff and CC

3. It's nice for a backup for rogues, in situations when you can't get close.

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1. It makes perfect sense, you think someone won't notice they are missing something and be more mindful of their pockets? Also you can pickpocket quest items and other useful things, so it's far from useless.

2. Yeah, isn't that kind of the point of a dagger?

3. Bows and Crossbows, just like melee, complete outperform magic later in the game with the correct builds, not to mention that you can have access to a projectile of ANY element without needing a spellbook and point investment. Not to mention how outstandingly powerful a Guerrilla sneak attack with a Crossbow is.

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CENB71 Offline OP
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Thanks!

Originally Posted by Kriss
1. It makes perfect sense, you think someone won't notice they are missing something and be more mindful of their pockets? Also you can pickpocket quest items and other useful things, so it's far from useless.

3. Bows and Crossbows, just like melee, complete outperform magic later in the game with the correct builds, not to mention that you can have access to a projectile of ANY element without needing a spellbook and point investment. Not to mention how outstandingly powerful a Guerrilla sneak attack with a Crossbow is.


1- Yeah, but it doesn't make sense too when I sold stuff to the same person that I pickpocketted them or pull crossbow out of their butts, Atleast 2nd chance or time limit would be nice because there's this one time I pickpocketted this person but then quest required me to do it again but I'm not able to do it because the limitation.

Anyway I'm ok with pickpocket right now but I just wish it could be more useful, a point worth spent but then again these skill are meant to be situational at the first place I guess(Pickpocket, Lockpicks)

3- Does guerrilla work on the same turn?(walk to back/cloak > sneak > attack)


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