I need help planning out a group of knights that use man at arms and witchcraft together. I wanted to make a group around the theme of melee buffing and debuffing and tanking in blood.

My first try went pretty bad I have been struggling all the way up to the level5 north zombies at this point and it has gotten overly frustrating that my characters have seem to made no progress.

I am going two handed weapons, armor specialist, man at arms and witchcraft. One will be blacksmith, one will be lore master, one will be the crafter, an one can be the barterer. I'll sneak in lucky charm or willpower when I can I guess. Maybe even leadership over those 2.

I went with 2 strength 1 int 1 const, 1 percep last time but I think I need to focus more. This time I chose 2 str, 2 int and 1 const. More sustained since the buffs and debuffs will be helping. Need the health for bleeding and soaking hits anyway.

I went with thick skinned and leech for talents. I think I'll just be taking the ability point and attribute talents after. Does the talent list grow at all? Not a lot of them are appealing to me so far. Would "What a Rush" be a useful talent? Since I will be taking damage on purpose the bonus could be useful. When it say increase recovery is that for healing or AP?

Any build help appreciated so I can reign in my theme.

Last edited by ExiledTyrant; 04/07/14 07:47 AM.