Love this game 10/10 gameplay-wise but I honestly have to say the writing is a weak point.
- Companions
Madora is a simpleton, muh evil magic, it's all evil, hurr durr! It gets some minimal depth during her quest but still.
Johan is blatantly borrowed from the typical "magical negro" American movie stock character under all aspects:
http://en.wikipedia.org/wiki/Magical_Negro.They are walking stereotypes, why not put something interesting to them?
- Dialogues
Honestly dialogues seem to be oriented to an underage audience; concepts are simplified or dumbed down to a fairy tale level, there isn't much of a grey area in most characters.
The way they are exposed also doesn't catch up; I found myself forcing my eyes through the text.
I don't know, it almost feels like who wrote the dialogues thought we couldn't handle mature writing so purposely dumbed down the whole to a lower level, where even a 8 years old kid can understand everything.
If that is not the case I suggest: try borrowing from the Fallout and Planescape writing.
Humor, moral ambiguity, memorable lines and characters.Simple-minded generic stuff is really a mud stain on this great game.
PS: Before you call me on it, I know a lot of this is parody/ironic, but we can't have the entire writing of the game based on parody.
The Fabulous Five MLM parody was good but everything else should be either mature or humor, parody isn't fun beyond limited use.