I don't believe I ever complained about the difficulty of Hard mode, and I'm not sure where you got that impression. I only pointed out why Hard mode was more difficult for certain classes than others - which is a problem in of itself, but I'll touch on that later. *
That the difficulty scales differently for Warriors (compared to Mages) between easy/normal/hard makes a comparison of a Warrior & Mage duo on Normal and a Warrior & Mage duo on Hard pointless. And yet I see a lot of "Well, I'm not seeing a problem with my Warrior & Mage team, but I'm playing on normal difficulty." That's pointless feedback when the original poster specified he was playing on Hard mode. Warrior are closer to being on par with Mages in Normal mode. The same is not true, however, in Hard mode. And so reviews from Normal mode are not adding anything useful to the discussion when the original poster was not complaining about balance from Normal mode to begin with.
Already disproven. Furthermore, the OP simply states that melees are terrible. This also has been disproven and the difficulty is meaningless to this discussion.
*In your opinion*, one which others obviously don't share. Warriors are impacted more by the difficulty changes than Mages. I'd love to know how you went about disproving a fact.
And I think the original poster put a little more thought behind his argument than you're doing now.
I did not adress it, I pointed out that it was disproven already by other posters. Bless taking care of hit penalty and as already mentioned warrior damage can be increased to nearly 200%, magic users have nothing in comparison. But even if warriors were affected more by difficulty the thread title is still wrong since melees are strong. What they mostly lack is diversity but that is an entirely different matter.
Originally Posted by Soltaro
Interesting topic so far. Let me pose a hypothetical for you guys:
In a PvP setting, Warrior vs Caster, both Lone wolf and min-maxed for efficiency - Who do you think would win?
I'd imagine that a Warrior with heavy armor and higher resists, build as a mage-slayer would have the upperhand.
Meaningless. 1v1 balance has never and will never be relevant for group oriented games. Also highly dependent on gear, level, and build so it is impossible to give an answer.