Originally Posted by Norbyte
You don't necessarily have to use anything as a base, just create your own mod in the editor, set the Main mod as a data & mod dependency (important!).

Stats are not editable directly in the editor, you have to create your own skill definition file (Data\Public\%yourMod%\Stats\Generated\Data\SkillData.txt) and fill it with the skill changes you want to make.
To change Divine Light, copy the 'new entry "Cone_DivineLight"' section from the Main mods SkillData.txt and customize it to your liking.


Awesome, thanks. Now I've only the somewhat daunting task of figuring out how to add additional damage modifiers but for skeletons and zombies only. think

Either way, thanks again!