It's not that much of an issue -- I actually thought it was a great learning tool; the game teaches you very early on to prioritize targets.

After your first encounter with poison arrow + fire arrow archers, you should know that as soon as you encounter the archers (again, even, if you died/reloaded) you know immediately that they should be your priority. You have your own knockdown abilities, and ways to disable them before they even get a turn.

The game is not about running in guns blazing and easily slaughtering everything in your path, it's far more tactical, and you have to think when it comes to encounters.

I will give you that the game favors range far more than melee, however. After playing the beta, I held off and made a spear-based spellblade, and turned Madora into a archer; it has for the most part completely trivialized the early encounters, but there are definite instances where I'm glad to have melee (when my teleport is on CD and an enemy melee-er decides to get up in my face; so nice to 2-hit him!) but for the most part, during the beta, even, I'd have a lot of time where my melee based characters couldn't do anything other than sit there and twiddle their thumbs because the enemy was too far away, and moving in close would be the death of me.