You name any inspiration for D:OS, be it BG, NWN, Diablo, etc. I played and loved them.
If there's a target audience for Original Sin, i'm it.
And i'm really, REALLY digging it. Or trying to.
It only took me half an hour of playing to shake my head in disbelieve over the current state of the GUI.
What is there, works. And works well.
But there are features missing that are so blatantly obvious i cannot fathom why Larian gives me a hard time enjoying this otherwise incredible experience.
My biggest gripes:
- Inventory Sorting
How come developers include not 1 but 2 sorting mechanics but forget the most important sorting choice? It's good that i can use the filters to weed things out but when i wanna make something as simple as cheese bread that type of sorting already fails because its ingredients are in different categories.
The dropdown sorting options for the main inventory are the right direction but they lack the only option that would bring some order to the chaos ... SORT BY TYPE ...please...
- Control Mapping
We really need more control over game functions. ALL game functions. Let us rebind camera rotation and mouse functions for instance. And let us use CTRL/ALT/SHIFT as single keys. Right now they can only be remapped as key combinations even though ALT is used as a key by default.
- Hotbars
You have the insight to give us 3 hotbars but then forget to map a key to it ... forcing us to click a 5-pixel button everytime we wanna change the hot-(hot as in QUICK access)-bar .. come'on ..
- Various character selection issues
When i got the inventory open, and i click the avatar of another character in my party, i expect the inventory to change ... why would i have the inventory of character 1 open while i control the other ... it's simply confusing, either fade out avatars on open inventory so we see we're supposed to use the arrows. Or take the arrows out to begin with.
The character confusion list is much longer though.
For instance when you open a shop, and then switch to another character, the tooltip comparisons for weapons and armor still refer to the character that initiated the conversation instead of the currently selected one.
I'm really trying to enjoy this game but it feels like an (completely unnessecary) obstacle course at times.
Last edited by Sunnyhat; 04/07/14 11:31 PM.