Nah, my initial suggestion was actually that many of the issues could be avoided by simply having more areas to find loot. The game in its current state isn't really set for something as big as a loot overhaul, and really - I wouldn't want them to do that, anyway. I do like it the way it is, despite any issues I might have with the way it's been implemented.
It's just that my suggestion toward adding a few "renewable" areas to the game was immediately met by someone else bemoaning that the game didn't need more grinding. Most of my arguments have been more in regards to WHY a bit of extra opportunities for grinding would benefit the current system.
Changing things over to predominately set loot with randomized elements is more a "what-if" bit of speculation, based on how I personally think they SHOULD have done things. Not what I think they should try to change it to now, post-release.