RTS with a skin-thin strategy/RPG overlay.

In other words, if you are primarily interested in strategy or roleplaying rather than frantic tactical buttonmashing, it is probably not the game for you.

It features both single- and multi-player, and I have only tried the former.

Now, to be fair, I haven't played the game much since the week I devoted to it upon release (I got it as part of the kickstarter for Original Sin), so it is possible that things have changed with patches since then, but at that time the single part of the game that I felt worked well rather than being merely competent, namely flying the dragon (something I'd had fun with in Divinity II/Dragon Knight Saga), was only possible when you at the same time played the thoroughly underwhelming RTS to resolve battles.

I.e. order combat on the strategic map, resolve combat by autoresolve/autoresolve with general leading or by engaging in the RTS where you command armies in standard RTS fashion (including managing individual unit abilities...) and have the option of switching to dragon form, while still being in limited control of your armies.

It is an interesting mix, but as I am not at a fan of the genre that is commonly known as RTS with lots of units with abilities that are under direct player control (thus leading to an intense focus on micromanagement, timing, and tactics rather than strategy), it was not my cup of tea.

It might be yours.

For my word, though, it would have been a much better game if the there had been another option for combat in singleplayer, namely "Leave the RTS unit controls to one of your generals, while you play the dragon - you can give top level strategic orders to the general during combat, but he's in control of army" It would have allowed the player to concentrate on what the game did fairly well - dragons.

The result is that I've not even completed the campaign - the RPG part was so thin it didn't engage me and the strategy part was, incredible though it might seem, even thinner.

I would not be surprised if a large number of kickstarter backers, who jumped for this as their excuse for funneling more money to Original Sin, feel similarly underwhelmed. Not that we have in any way been cheated, mind you - it was billed as a very different kind of game, and it certainly is that.

So I simply cannot recommend it if you are a player like me, who likes strategy and RPGs and are less enamoured with the button-mashing/click-per-second gameplay of competitive RTS title.

Last edited by Peter Ebbesen; 06/07/14 04:34 PM.

When I said death before dishonour, I meant it alphabetically.