Moving out of Cyseal... getting more spoilerish...!
* Another teamconvo... male PC did the crit, female PC claimed the credit.
* Another convo after that; Male PC taking damage, female PC healing, and the conversation was also in the right order this time!!!
* If you try to link a character from the top you always get a message "Target group is too far away" even if all 4 characters stand together. Rather annoying having to 'downgrade' characters rather instead unlinking and linking your main simply from the top (and if I attach #2 to #1, #3 gets untached, and same for #3, should be easier!).
* While the off-map icons for upper levels got fixed, I can see my self-made flags from the tunnels underneath on Cyseal's citymap.
* Why is Evelyn's Secret Lair marked on the map? SECRET? (just came out of the well, and pop, there it is... ruins searching for it IMO, enough hints and the entrance is pretty obvious I found from beta)
* The explodotrap skeleton trap (lvl 3) was pretty sweet in beta... now that it rains... the bomb can no longer explode (out of itself)! Oops?
* Seems an issue where you can use Staff of Malgus and then hover over the portraits and it shows incorrect distances (like 0.7 or 2.0 for me, while the targets are 17.0 away). Casting them does use up AP, but doesn't do damage as the target is too far away!
* Also "far-out man" (talent) doesn't work on Staff of Magus/Tempest?
* That items do not appear in subtab is rather annoying (skulls didn't appear when I found a mortar and pestle). Anyway, more items that probably should stack; bone dust!
* Same as the trap... the 2 explodoskeletons in the house can not explode due to terrain rain. Making the encounter a LOT easier/less dangerous.
* You can trade with Snorri, and his items are still unidentified.
* Same bomb-stuff with the Ghoul at lighthouse. Also funny; broke an oil-barrel in order to ignite it later. But didn't have to, as an archer used an explosive arrow... BOOM. Everyone but the Ghould died (including the archer). Thousand of XP for me, with no work at all... oops AI :p Should have made the battle easy if he's build up action points didn't insta-kill one of my characters and the other one died later

* Seemed like the resurrected wolves didn't mind my party much. They didn't even join combat until attacked.