|
stranger
|
OP
stranger
Joined: Jul 2014
|
I wanted to create a druid type character. Lots of element based attacks and Summon, with just enough melee capability to back it up. Made her Dex/Int based, for the leather armor, since that made since, and was trying to decide on a weapon. Read an old post that said Spears were Dex based, though PERFECT, and put a point into 2 handed weapons. Get in-game, turns out... Spears were changed to being STR based. Does that mean I'm stuck with Staves, which are Int based, so is fine... It's not the biggest deal in the world, but I REALLY wanted her to use a spear. Also, why change Spears at all?  Are there any other 2-handed weapon that aren't strength based?
Last edited by Chaeote; 04/07/14 11:33 PM.
|
|
|
|
journeyman
|
journeyman
Joined: Jul 2014
|
Yup, unfortunately spears were changed to Strength-based as a seemingly last-minute change, possibly due to the decision to make most (if not all) of the Rogue damage-dealing abilities exclusive to daggers. I guess once they weighted Dex-build characters toward using Daggers and Bows/Crossbows, they felt that there was little to no point in leaving Spears as Dex-based weapons. As of now, the only two-handed weapons that are Dex-based are Bows and Crossbows. I feel your pain, since one of my favorite characters during the betas was a spear-wielding rogue. 
|
|
|
|
stranger
|
OP
stranger
Joined: Jul 2014
|
But I don't even want to use melee skills!
I just wanted her to have a spear in case she had to close to melee range!
Great now I need to start over AGAIN, and figure out how to make the character I want, without having to put her in Heavy armor.
I just wanted a medium armored, fast spell caster, with decent melee poke.
Do staves skill up well enough to be able to whack enemies with?
Is there a list of weapon types anywhere?
Last edited by Chaeote; 05/07/14 12:14 AM.
|
|
|
|
stranger
|
OP
stranger
Joined: Jul 2014
|
Or uh, I noticed a "mods" option on the main menu, is that just for extra Modules, or actual "mods" aka Nexus Mods type stuff... if so... any mods that make spears Dex based again?
|
|
|
|
member
|
member
Joined: Jun 2014
|
Cloth/Leather armor is similar in defensive capabilities - if you want a "medium" armor you'll need a moderate str score instead of dex.
Example - let's say you're level 10, chances are you can find cloth armor with 20 points of defence on it, leather would be about the same, scale armor would be 32 and then plate would be around 40. The robes would require int 10, leather needing dex 10, scale would only need str 8 or 9 while the plate needs 11-12.
As for weapons - Daggers are dex, Bows/Crossbows are dex, Other 1 or 2 handed weapons are strength except staves, which are int.
Tbh I wouldn't recommend trying to recreate something you've played in another game here because you'll disappoint yourself - focus on playing this game and not some WoW or DnD character, you'll have a better time.
|
|
|
|
stranger
|
OP
stranger
Joined: Jul 2014
|
I am concentrating on this game, I just liked the idea of elemental spells, talking to animals, and summons. and I wanted her to be able to hit someone if she needed to.
Just wondering is Staves are viable in Melee Range?
I'm looking to make a hybrid type character
Last edited by Chaeote; 05/07/14 01:21 AM.
|
|
|
|
journeyman
|
journeyman
Joined: Jul 2014
|
Sure, staves can actually be used both to shoot magical bolts at opponents (via a special move known by all mages) and to clonk people physically in close combat (using the Two-Handed Weapons skill). Most staves actually tend to come with a special effect or two that will only proc when they're being used as a melee weapon, anyway, at least from what I've seen.
|
|
|
|
stranger
|
OP
stranger
Joined: Jul 2014
|
Figured it out, ended up remaking, but changed my one guy. I originally wanted him to be sorta of a hex-blade, made him a battle-mag, with Air skills instead, so he could teleport enemies closer to him, and use Hexes to control the battle field that one. Still have the druid type character I wanted, but I'm focusing her on more ;natural elemental-only type spells (I.E. no poisons), Summons, and crown control. My second character is a Knight by default, but tweaked him to be able to use Fire attacks too. Looking to have her, use lots of summons, direct dmg spells, and manipulate the battle with status and crowd control, while Have him play more like an in-your-face Juggernaut/Barbarian type of character. So she'll have the long range and pets, mixed with enough armor and melee-staff skills to hold her own, and he'll have the hard-hitting up close and personal attacks like setting himself on fire and charging head first into a fight 
Last edited by Chaeote; 05/07/14 12:09 PM.
|
|
|
|
apprentice
|
apprentice
Joined: Apr 2014
|
Still have the druid type character I wanted, but I'm focusing her on more ;natural elemental-only type spells (I.E. no poisons), Summons, and crown control. I think poison spells are very druid-like, because of the many venomous creatures and plants in nature. Anyway, I think it was a poor design decision to tie weapons to a single attribute. The whole point of a classless system is to increase diversity, and this undermines that.
|
|
|
|
stranger
|
OP
stranger
Joined: Jul 2014
|
Yeah, I mean I have no problem with weapons using skills, for instance of 150lbs Maul, yeah that's gonna need some crazy strength to wield.
But at least, give some weapon the options.
Like short swords, say you need 6 strength, OR 7 Dex to wield them.
Spears, requires either 8 Strength, or 10 Dex, stuff like that.
Weapons that could split the different, could have multiple requirements, meet either of, and you can use it.
But that make the more specialized weapons (Mauls, Battleaxes, etc), strength only, and others like small daggers, and throwing knives, Dex only.
Last edited by Chaeote; 06/07/14 02:29 AM.
|
|
|
Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
|
|