Originally Posted by Garod
Hmm has anyone considered that this was done by design?
Simply to force you to make choices on skills you can use during combat?
Many other games do the same, offer you lots of skills but then make you chose which ones you want to be able to use.
Now if that is the case then still it's not an optimal implementation since you can use scroll's potions etc from your backpack. So either it's a broken feature or a broken UI smile

No, I can't imagine that. If it was meant a a design decision there wouldn't be three bars but just one. It's also not a "broken" feature, it's just a tedious one without an hotkey. wink


WOOS