And that's funny. You're saying the game isn't made for one person, but you're writing like it was made only for you and others have no right to say anything about it. I don't like such attitude, so if you don't agree and have nothing constructive to say just leave, please.
No, I'm not. There's a fundamental difference in what you're suggesting and what I am. You say two talents in combination are too powerful, and your suggestion to fix it is to patch it out of the game, removing the ability of anyone to use it. "I don't want it, so don't let anyone else use it." I submit that the more appropriate fix is "I don't want it, so I won't use it." What I'm doing, in fact, is arguing *in favor of anyone with a different opinion than yours* to allow them to continue using one or both of those talents. It's entirely constructive, even if it's not what you want to hear/read.
Judging the game as a whole it's certainly not an easy one. It's a true cRPG, so such combo seems to be a bug. Sorry, but you make no sense to me.
It's actually quite easy. I've been playing turn-based strategy games for 25 or 30 years, depending on how you define early-genre games like Archon or M.U.L.E. on the Commodore64. I'd never suggest that someone design a TBS so that I'm challenged by it; I just impose my own challenges. Similarly, I'd never suggest that a TBS that's too hard for me be toned down; I just drop the difficulty setting. Why is this such an offensive idea to you?
To bad it's just your opinion and doesn't reflect reality. I'd like to hear the response from developers rather than some weekend player. D:OS is not stupid Skyrim, so such high bonus which makes character indestructible in many cases points to bug.
English probably isn't your native language, so I'm not taking offense from your wording. I couldn't have this conversation with you in...what? Polish? Russian? Pawel seems an appropriate name for that. So please understand when I tell you this: you've misunderstood what I wrote.
This is the most ridiculous thing I've heard in a while.
I bet you think cheating and savescumming is also ok "because it's single player".
Balance is fundamental in any game in existance, regardless if they are solo games or multi-player.
If you want easy mode, there already is. Options -> Game -> Difficulty.
I hate how the new generations want to play on Normal/Hard while having an Easy game.
Makes me think of Radious total war mods that make the game ultra easy even on legendary difficulty.
As someone on this forum said "the partecipation trophy generation".
Of course I think it's OK to savescum and cheat in a single player game. Nobody's playing for money or fame, so there are no overarching rules. Single player games are for fun and practice. Why do you think that world Chess and Go masters aren't rated against machines, but rather against other players? Because it's only in fair competition that "better" matters. Why do you suppose cheat codes are built into so many games? Because it's not up to the game-maker to decide always how the player should enjoy the game. I've beaten the original XCOM (UFO Unknown) on Superhuman with a single soldier, because the game wasn't hard enough to challenge me. I'm stuck on the last two sectors of Jagged Alliance 2 playing with a squad of four mercs using only knives. I don't need any TBS to be easier, but the OP wants to take away powerful tools from the game just because he doesn't want to use them, when not using is - literally - as simple as using a toggle. Don't toggle on (select) both of those talents. The argument "if something is OP don't use it" is absolutely valid. Did you really think that in a game as wildly permissive as D:OS that the only difficulty adjustment was a global switch? That's not imaginative at all.
EDITED: spelling