Here are my builds:
One guy maxing int/speed/perception with points in every single spell school.
One guy maxing int/speed/perception with points in every single spell school.
They buff each other and summon armored skeletons at the start of every battle.
The only problem has been badly designed enemies immune to literally all elements, forcing me to kill them with only my summons and the few spells that deal physical damage.
After a while I capped out on int and gave my guys enough strength to use heavy armor and shields; they both had 50%+ block (one had 76%, he found a really nice shield) and 150+ armor along with 80%+ all resists, and immunity to tons of status effects like knockdown, stunned, and frozen (and they took no poison or fire damage, so I literally just stood there casting all my aoe spells on top of my guys). Literally nothing even touched them.
Battles got real boring, though. I guess spellcasters don't scale well, because it would take me forever to kill some of the enemies, while they never did any damage to me.
I think the only time anyone died was to some of those super lame traps that would instantly kill you with 60,000+ damage. Oh, a mound! Let's dig it up! Do I want to lower the game's difficulty? Pretty shit game design that, man.
Last edited by Simulacrum; 06/07/14 05:32 PM.